AI Insights · Timothy · July 2024
Top 5 Third Person Games on iOS in the US: Q2 2024
Discover the performance of the top 5 third person games on iOS in the US during Q2 2024, including downloads, revenue, and active user trends.
Performance of Top 5 Third Person Games on iOS in the US: Q2 2024
The second quarter of 2024 showcased impressive performances from the top 5 third person games on iOS in the United States. Here's a detailed look at their downloads, revenue, and active user trends.
Subway Surfers
Throughout Q2 2024, Subway Surfers from Sybo Games ApS experienced notable fluctuations. Weekly revenue peaked at $40.9K in mid-May, ending the quarter with approximately $30.7K. Downloads saw significant growth in May, reaching 207.9K during the week of May 20. The game maintained a strong weekly active user base, peaking at 8.5M in mid-May and finishing the quarter at around 7.8M.
Last War:Survival
Last War:Survival by FirstFun recorded a steady increase in revenue, peaking at $4.3M in early June. Downloads also showed a strong upward trend, reaching 245.4K in late May. Weekly active users saw consistent growth, peaking at 538.6K in early June and ending the quarter at 451.4K.
Wuthering Waves
KURO GAMES' Wuthering Waves launched in late May, achieving notable early success. Revenue reached $1.5M in early June before settling at $960K by the end of the quarter. Initial downloads peaked at 1.4M during the launch week, with active users starting strong at 1.3M and gradually decreasing to 380.4K by the quarter's end.
PUBG MOBILE
Tencent Mobile International Limited's PUBG MOBILE experienced varied revenue trends, peaking at $2.1M in early April and ending the quarter at $1.1M. Downloads showed moderate fluctuations, averaging around 80K per week. The game maintained a stable weekly active user base, peaking at 874.1K in mid-June.
Solo Leveling:Arise
Netmarble Corporation's Solo Leveling:Arise saw a strong start with $1.6M in revenue during its launch week in early May, before stabilizing at $416K by the end of June. Downloads peaked at 613.2K during launch week and settled around 41.6K towards the end of the quarter. The game maintained a robust weekly active user base, ending the quarter with 578K users.
For more detailed insights and data, visit Sensor Tower.